Hand Weapon
Two-Hand Weapon
Spear
Pike
Off Hand Weapon
Range 1, Can be taken with a shield
Cannot be taken with a shield, +1 Strength
Range 2, can be taken with a shield
Range 3, cannot be taken with a shield
+1 Aggression, cannot be taken with a shield
POINTS
Free
1 point
1 points
2 points
1 point
Armor
Heavy Armor
Exo-suit
Buckler
Shield
Tower Shield
Camo Cloak
Invisibility Cloak
Bubble
Shield
+1 Defense
+2 Defense
+1 Strength
6+ Save, (shield)
5+ Save, (shield)
4+ Save, -1 Martial (shield)
When targeted by ranged attacks outside of 18" this unit has cover 2 (see cover terrain rules).
When targeted by ranged attacks outside of 6" this unit has cover 4 (see cover terrain rules).
Activate once per game, When any unit within range 3 of the bearer is targeted by an ability that deals damage outside of 3" roll a d6, on a 2+ the attack misses. This ability remains active until the end of the round.
POINTS
1 point
2 points
1 point
1 point
2 points
2 point
5 points
10 points
5 points
Throwing Weapon
Short Bow
Composite Bow
Cross Bow
Bow
Longbow
6", Strength 2, No Penalty [Light]
18", Strength 2, No penalty
24", Strength 3, Half penalty
24", Strength 4, Full penalty, cannot be taken with a shield
24", Strength 2, No penalty [Arc]
32", Strength 2, Half penalty [Arc]
POINTS
4 points
5 points
6 points
6 points
7 points
7 points
Extra Spells
Staff
Spell Book
Talisman
Add 1 Spell to your Spell List
12" Strength 2, Half Penalty [Quick Shot], [Blast]
Unit gains access to all Universal Spells
User regains 1 affinity point per turn
POINTS
5 points
5 points
20 points
25 point
Any model who takes one of these options that is not listed on their wargear profile must pay double the point cost.
Targeting AI #
Synthetic Organs
Pistol
Rifle
Grenade
Sniper Rifle
Rocket Launcher
Increase Perception by #
Add an extra wound to the profile
12", Strength 4, No penalty [Light]
24", Strength 4, Half penalty, cannot be taken with a shield
6", Strength 8, No penalty, Causes 2 Wounds, One use per game [Light], [Arc], [Blast 1]
48", Strength 6, Full penalty, cannot be taken with a shield [Quick Shot]
30", Strength 8, Full penalty, Causes 2 Wounds, cannot be taken with a shield [Quick Shot], [Arc], [Blast 1]
POINTS
1 point per #
5 points
7 points
7 points
10 points
13 points
19 points
Extra Armor
Blast Armor
Breaching Tools
Deflectors
Energy Shielding
Blast Shields
Radar Jamming
Cloaking
Focus Shields
+1 Defense
+2 Defense
+1 Strength
6+ Save, (shield)
5+ Save, (shield)
4+ Save, -1 Martial (shield)
When targeted by ranged attacks outside of 18" this unit has cover 2 (see cover terrain rules).
When targeted by ranged attacks outside of 6" this unit has cover 4 (see cover terrain rules).
Activate once per game, When the bearer is targeted by an ability that deals damage roll a d6, on a 2+ the attack misses. This ability remains active until the end of the round.
POINTS
10 point
20 points
10 point
10 point
20 points
20 point
50 points
100 points
50 points
Crossbow
Ballista
Trebuchet
The Ram
18", Strength 3, No penalty
24", Strength 3, No penalty
30", Strength 3, Half penalty
24", Strength 4, Full penalty, cannot be taken with a shield
POINTS
60 points
70 points
60 points
50 points
Repeaters
Blasters
Bombs
Torpedoes
Warheads
12", Strength 4, No penalty [Light]
24", Strength 4, Half penalty
6", Strength 8, No penalty, Causes 2 Wounds, One use per game [Light]
48", Strength 6, Full penalty [Quick Shot]
30", Strength 8, Full penalty, Causes 2 Wounds [Quick Shot]
POINTS
70 points
70 points
80 points
130 points
170 points