The vast expanse of the galaxy is a battleground of civilizations, a tapestry of war-torn worlds, uncharted frontiers, and ancient mysteries waiting to be uncovered. This Atlas serves as a navigational guide to the major regions, factions, and celestial landmarks that define the known universe.
From the industrial strongholds of the Terran Dominion to the unrelenting war fleets of the Sovereign, from the deep jungles of Orc-controlled worlds to the cybernetic megacities of the Cyborii, each sector of space holds its own dangers and opportunities. Some regions remain fiercely contested, while others are shrouded in secrecy, their true nature lost to time.
This collection of star maps and planetary profiles provides players with a strategic overview of the galaxy’s most significant locations. Whether planning military campaigns, charting trade routes, or uncovering the ruins of long-forgotten empires, the Atlas is an essential tool for any commander, explorer, or rogue seeking to leave their mark on the stars.
Prepare to journey through the stars, where every system tells a story and every world offers new challenges. Welcome to the Atlas of the Known Galaxy.
The galaxy is not just a collection of dots on a map—each star represents an entire solar system, complete with planets, moons, asteroid fields, and celestial anomalies. While the Atlas provides an overview of key locations, it is important to remember that every marked system is a vast expanse of its own, filled with countless opportunities for exploration, conquest, and discovery.
Some systems are teeming with life, hosting thriving civilizations and battle-scarred worlds. Others are barren wastelands, graveyards of forgotten wars or hiding places for those who wish to remain unseen. Trade hubs, military strongholds, hidden enclaves, and lost relics of ancient empires—each system has its own story, waiting to be uncovered.
This Atlas is a strategic guide, but it is not the full picture. The galaxy is vast, and its true depth can only be understood by those willing to explore it.
At the core of the Empire of Sol lies Terra Novus, the shining jewel of humanity’s dominion. From this world, the Empire rules its immediate solar system with the cold precision of Roman efficiency, ensuring stability, order, and absolute control. The phrase "All roads lead to Terra Novus" is more than a saying—it is a reality, as the planet serves as the central hub of governance, trade, and military power in the region.
Yet, Terra Novus bears the scars of its greatest tragedy. Where the mighty Imperial Palace once stood, a massive crater now dominates the planet’s surface. In an event seared into history, a colossal cosmic dragon descended from the void, taking a bite out of the world itself—claiming both Emperor Zephon and the heart of the Empire’s power in a single, apocalyptic strike. In the wake of this catastrophe, the Empire adapted. Rather than leaving the wound as a ruin, they transformed it into a vast technological hub, a testament to their resilience and determination. The crater now houses the Senate of Sol, where the fate of the Empire is debated and dictated.
Strategically positioned in one of the healthiest star systems near the very center of the Andromeda Galaxy, Terra Novus is the beating heart of the Empire, its strength resting not in a single ruler, but in the unyielding machine of governance, military might, and technological supremacy.
Floating in the void between three vibrant core worlds, The Citadel serves as the political and economic heart of the Tribunal, a union of three distinct races—the Sovereign, the Cyborii, and the Orcs. These three factions, though vastly different in culture and origin, have forged an alliance built on mutual cooperation and shared governance. Each race claims dominion over one of the three green core worlds that make up The Tribunal, ensuring balance and unity among them.
Unlike the rigid hierarchy of the Empire of Sol, The Tribunal operates under a unique form of structured communism, where every race contributes to the collective cause, ensuring that no one individual hoards more wealth or power than they should. Resources are distributed based on need, and advancements in technology, industry, and warfare benefit all members equally.
At the center of this carefully maintained balance is The Citadel, a massive space station that serves as the seat of power. It is here that the three races rule by vote, with every major decision requiring a three-way consensus. Though this system fosters unity, it also breeds intense debate, as each faction fights to ensure its own survival and prosperity while maintaining the fragile equilibrium of their shared dominion.
A beacon of cooperation in a war-torn galaxy, The Citadel stands as a testament to what can be achieved when the boundaries of race and creed are set aside for the good of all.
Once a world ruled by the enigmatic Domnus, Dominion now stands as the heart of the Sovereign, a race born from genetic experimentation. Originally mere test subjects, the Sovereign ascended to power when their creators mysteriously vanished, claimed by the dreaded Reanimator Virus. Inheriting the vast wealth, advanced technology, and formidable military might of the Domnus, they quickly established themselves as one of the most powerful factions in the galaxy.
Unlike many war-torn or industrialized homeworlds, Dominion remains a lush, vibrant world, teeming with life and featuring a diverse topography reminiscent of Terra’s ancient Earth. Towering mountains, dense forests, and sprawling oceans make it an ideal world for both habitation and expansion. The Sovereign have not squandered their inheritance—instead, they have meticulously maintained their homeworld’s prosperity while strengthening their grip on the stars.
With its unmatched resources, technological superiority, and a population bred for greatness, Dominion is not just a homeworld—it is the throne of an empire, a bastion of order and ambition that seeks to shape the galaxy in its own image.
A world of untamed wilderness, feral beauty, and brutal survival, Orcus is the ancestral home of the Orcs, a reptilian race defined by their relentless evolution. In ages past, they were mere savages, warring amongst themselves and struggling for dominance. But everything changed when some among them consumed the Old Ones—beings of immense power. Those who feasted upon their flesh gained a gift known as Affinity, an arcane force that granted them wisdom and mystical abilities.
While many Orcs remain unchanged, clinging to their primal ways and reptilian heritage, a once small clan of evolved, enlightened Orcs rose to power. No longer mindless brutes, these Orcs embraced philosophy, strategy, and discipline, shaping themselves into an advanced warrior society. They now live in rural farming communities, practicing a way of life Terrans compare to their ancient samurai—a blend of martial prowess, honor, and deep connection to the land.
To outsiders, Orcus is a nightmare—a savage, brutal world teeming with towering jungles, sprawling volcanic plains, and beasts of terrifying size. Yet to the Orcs, it is home—a world of rich traditions, natural beauty, and an ever-present challenge that shapes them into the ultimate survivors.
The Old Ones once named this planet "Orcus," meaning "Underworld", a dire warning to their kind: Stay away, lest you find hell.
A world of scorching deserts, relentless dust storms, and endless mineral-rich wastelands, Cyberus was once home to the stout and stalwart Borii, a race thriving deep within the barren rock. That was until the Domnus intervened, reshaping them into the Cyborii—a techno-organic species that no longer needs water or air to survive. Instead, they consume minerals for sustenance, their bodies a seamless fusion of flesh and machine.
While its towering cybernetic cities rise from the planet’s surface, Cyberus’ true wonders lie beneath—massive industrial complexes and deep mines where the Cyborii extract the resources that sustain their kind. These underground networks are labyrinthine and immense, said to stretch for miles below the surface, pulsing with neon-lit corridors and vast mechanical foundries.
For visitors, the city environments have been made livable, but beyond their borders, the planet is utterly inhospitable. Trekking across the wastelands requires heavy-duty environmental suits, as the air is laced with metallic dust and the temperatures swing from deadly heat to sub-zero cold. Most off-worlders wisely charter shuttles instead of risking the journey on foot.
To criminals of The Citadel, Cyberus is synonymous with punishment. The worst fate an offworlder can suffer is exile into the wastes, where survival is all but impossible. Even worse, criminals sentenced to the Cyberus Mines will find themselves toiling endlessly in the underground depths—where escape is unheard of, and mercy is nonexistent.
The Old Ones once named this world "Cerberus", a reference to the legendary guardian of the underworld. Over time, the Cyborii adapted the name, shaping it to better fit their mechanical nature—thus, Cyberus was born.
A world of breathtaking beauty and untamed wilderness, Minos is a land of towering mountain ranges, rolling plains, dense ancient forests, and vast river valleys. Unlike other habitable planets that fell under Domnus control, Minos was never conquered—not because it lacked value, but because its native inhabitants, the Taurus, were simply too powerful to subjugate.
The Taurus, a race of massive, bull-like warriors, proved to be an immovable force, their sheer physical strength rendering any attempt at control futile. Even the mighty Domnus, known for reshaping entire civilizations, deemed Minos a lost cause, leaving it untouched for centuries.
It was only when The Citadel brokered a historic peace treaty that Minos and its people became part of the greater galactic order. Though they lack the intellectual capacity to hold a seat on The Tribunal, their unmatched strength and unwavering loyalty make them a valuable asset in times of war. However, despite their imposing nature, Taurus are not inherently aggressive—when not provoked, they are known to be a calm, peaceful, and deeply spiritual people, content to roam their ancestral lands.
Minos remains largely untouched by industrialization, its landscapes still pristine and unspoiled by war or progress. While small settlements exist, built to accommodate diplomatic relations and resource exchanges, the Taurus themselves prefer their traditional way of life, living in nomadic clans that follow the rhythms of the land.
Even now, Minos stands as a testament to nature’s raw, unbroken strength, a world that bent to no empire—only to the will of its own people.
The Milky Way is not seen as a home or a place of origin—it is a forbidden graveyard, a quarantine zone that no sane being dares to enter. For millennia, the Reanimators—an ancient, all-consuming zombie virus—have slumbered in its depths, hibernating on Pluto, waiting for the slightest disturbance to awaken them.
The Old Ones, the ancestors of modern Terrans, once ruled the Milky Way, but in their arrogance, they disturbed what should have been left buried. Their curiosity led to the awakening of the Reanimators, a mindless, infectious swarm that worships a malevolent, sentient force of Dark Matter known only as “The Dark.” Desperate to stop the spread, Makak, the chief scientist of the Old Ones, sought a cure, only to doom himself and many others to an even worse fate—becoming Wraiths, spectral beings of burning blue energy, neither truly alive nor dead.
Faced with annihilation, the Terrans fled the Milky Way, escaping into Andromeda, only to discover that they had stumbled into a galaxy that already knew of their terrible mistake. The great empires of Andromeda had long since marked the Milky Way as a Quarantine Zone, barring all travel in or out to prevent the infection from spreading. They feared the Reanimators, and more importantly, they feared The Dark that guided them.
For thousands of years, the quarantine held. The Milky Way became a silent tomb, its civilizations lost, its planets abandoned, its stars darkened. But now, the unthinkable is happening—the Wraiths are migrating into Andromeda, like a slow, creeping apocalypse that no force can stop.
With their arrival comes a chilling question:
If the Wraiths have escaped… can the Reanimators be far behind?
At the furthest edge of existence, beyond the reaches of known space, Dwethia burns—a lone, bright dwarf star standing against the eternal dark. It is a place of mystery, fear, and impossible truths. From time to time, eldritch horrors emerge from its depths, slipping into reality like whispers from an ancient nightmare.
Some scholars claim that Dwethia is the tomb of a being older than time itself, that the Big Bang was not an act of creation, but the final death rattle of a cosmic giant, imprisoned in a universe of shadow with nothing but the void as its grave. Others say Dwethia is merely a wound—a scar left by something far greater.
The star-sized Cosmic Dragon that ripped a crater into Terra Novus and carried away Emperor Zephon came from Dwethia, vanishing back into the uncharted forever. In the years since, fanatics and seekers alike have turned their eyes to its distant glow, singing songs of prophecy and madness.
Could the Eldritch Horrors be the true gods of reality, watching and waiting for the moment to reclaim their dominion? Or could they be the last salvation, the only force strong enough to stand against the Reanimators? So far, all they seem to offer is madness, whispers of knowledge that twist the mind, and visions of truths too terrible to bear.
Yet not all who look toward Dwethia seek ruin. The Empire of Sol watches the burning star—not for Eldritch Salvation, but for the return of their Emperor Zephon, upon the wings of the Cosmic Dragon. Whether his return will bring salvation or destruction remains unknown.
Until then... No one knows what wonders Dwethia holds..