The game is divided into turns, during which models move, attack, and use abilities. Each turn follows a structured sequence to ensure smooth gameplay.
Every battle has two opposing sides, each controlling a force of models.
Each side may be controlled by one or more players.
Large games may include multiple players managing different portions of an army.
Each turn consists of five phases, resolved in the following order:
1) Priority Phase
Both sides roll a die to determine priority.
The winner of the roll chooses whether to take the first action in each phase or allow the opponent to act first.
2) Movement Phase
The side with priority moves its models first.
Once movement is complete, the opposing side moves.
Some units may have special rules allowing them to move outside of this phase.
3) Shoot Phase
The side with priority resolves all of its ranged attacks.
The opposing side then resolves all of its ranged attacks.
At the end of this phase, all casualties from ranged attacks are removed from play, meaning every unit gets to shoot before being removed from play.
Some ranged weaponry will specify when a model is removed from play immediately [Quick Shot]. If this happens, then casualties from these weapons can be removed from play before they have an opportunity to resolve their ranged attacks.
4) Close Combat Phase
Melee combat is resolved for all engaged units.
The side with priority chooses the order of combat resolution.
Models removed in this phase take effect immediately.
5) End Phase
Any lingering effects (special rules, abilities, etc.) are resolved.
The turn is completed. Start a new turn with Phase 1 – Priority.