Something is wrong.
Not a system failure.
Not a power fluctuation.
Something… else.
An unauthorized presence has been detected within the Quantum Ring Transit station.
A Terran.
Not just any Terran—a Wraith.
Romulus.
Records indicate he entered Citadel space under false pretenses, carrying an unknown artifact. Since his arrival, multiple system irregularities have occurred—power fluctuations, sensor interference, and now…
Total blackout.
Then came the breach.
Not from outside.
From within.
You have been deployed under emergency protocol with a singular directive:
Locate Romulus. Identify the threat. Restore order to the station.
If the artifact is responsible—
It must be contained.
Using the Dwethia: Dungeons ruleset , generate your mission with the following parameters:
Location: Space Station (QRT Station)
Objective: Escape (Reskinned: Containment and Retrieval)
Game Length: d4 + 3 Rooms
Enemy Faction: Eldritch Cult
The station has gone dark.
Emergency bulkheads have sealed.
Communications are down.
And something has begun to spread through the corridors.
The Eldritch Cult has infiltrated the station, slipping past security during the chaos. Aberrants and Marauders now move freely through critical sectors, turning controlled infrastructure into a nightmare.
This is no longer a security incident.
This is an outbreak.
Somewhere inside the station is Romulus—and whatever he brought with him.
Find him.
Before the situation escalates beyond containment.
This mission represents the Citadel’s internal response to the breach
All enemies are treated as Eldritch Cult forces and their summoned horrors
Doors remain locked and must be bypassed per Escape rules
Players may flavor encounters as:
Cult ambushes
Aberrant infestations
Marauder hunting packs
You are the shield of the Citadel.
Order must be restored.
Containment must be achieved.
Whatever has entered this station…
Will not leave.
After the mission, consult the Scars and Glory chart under Campaign Play and update your character accordingly. Players also gain 1 point for each room they successfully complete. These points may be spent according to the Character Advancement rules under the Roleplaying Rules.
Apply your scars, spend or bank any earned points and try again!