The rules of Wonders of Dwethia are designed to be easy to learn, with clear examples throughout. This guide provides everything you need to understand the game quickly.
To begin your skirmishes in Wonders of Dwethia, you will need the following:
You'll need several standard six-sided dice (D6). While 12 will suffice, having at least 24 is recommended for smooth play.
A measuring device marked in inches (such as a ruler, measuring stick, or tape measure) is necessary to determine movement and attack ranges.
Keeping track of your warriors’ stats and abilities is crucial. You can use a simple sheet of paper or print a pre-made record sheet. A pen or pencil will also be useful for notes.
Models are equipped with specific base sizes, colors, and are marked. More on this in a later section. Gameplay can range from small skirmishes to large-scale conflicts. If you’re new, start with five or six models per side to learn the basics before expanding to full armies. This game is "miniature agnostic" which means anything you can find can work just fine, though we recommend 3D printing your own through sites like HeroForge.com
Though not required, terrain such as ruins, trees, or rocky outcroppings enhances the game’s immersion and strategic depth. You can create your own, purchase pre-made scenery, or use simple placeholders.
Throughout the game, you'll need to measure distances for movement, attacks, and other actions. Players may measure at any time, such as before moving a unit.
Measure distances base to base, from the edge of one model’s base to another.
Dice rolls are the foundation of gameplay, determining success or failure in various actions.
Some rolls require modifiers (e.g., a +1 bonus to a roll of 4 results in a final score of 5).
D6: A standard six-sided die roll.
D3: Roll a D6 and divide by two, rounding up:
Roll 1-2 → Result: 1
Roll 3-4 → Result: 2
Roll 5-6 → Result: 3
Certain abilities allow re-rolls. If granted a re-roll:
Pick up the dice and roll again.
The second result always stands, even if it's worse than the first.
No dice may be re-rolled more than once, regardless of the source.
Before a game can be played, you must build a collection of miniatures. It is recommended to start with a small force of around 6 models for a tutorial game, but after that, players are encouraged to build a 100-point starter army.
Many players will collect a few factions—why limit yourself to just one? While the models for this game are not tied to any specific supplier, they should match "WYSIWYG," which stands for "What You See Is What You Get." This means that models should accurately represent their true wargear and chosen race.
If a model is stated to have a camo cloak, shield, and hand weapon, that model should be depicted as wearing some sort of cloak, holding any kind of shield, and wielding a one-handed weapon (not a spear, wizard staff, or firearm). This ensures that players can quickly recognize what each model is capable of.
Models must also be crafted to represent specific units within the game. To determine which units you should create, check each faction’s page for a list of skirmish profiles.
Players may also choose to play the "Model Apathetic" rules, see them at the bottom of this section for more information on how to get started with Dwethia using nothing but homemade bases.
Base Sizes
All base units are placed on 32mm bases
Heroes are placed on 40mm bases
Monstrous units are placed on 50mm bases
Titanic units are placed on 100mm bases
This distinction helps to clearly differentiate unit types.
Rim Color
For 32mm and 40mm bases, the rim (the side of the base, not the top) must be painted a specific color to identify the racial profile attached to the unit:
Gold: Old One
Red: Terran
Blue: Sovereign
Green: Orc
Yellow: Geck
Purple: Croc
Silver: Cyborii
Bronze: Borii
Brown: Taurus
Black: Wraith
Base Number
Every unit profile is marked by a number before their name (e.g., 1. Captain). This number must be displayed on the base. Players can be creative and use numbers, dots, Roman numerals, or icons—whatever they choose, as long as the number is clearly identifiable.
This system allows for infinite creativity in model design while maintaining a clear and structured way to identify each model.
A Centurion standing in a host of Legionnaires is easily identified by his larger base.
Half the Legionnaires are Orcs, while the other half are Terran—distinguishable by their green and red rims, respectively.
Among them, a Praetorian stands out, as the Legionnaires are marked with a Roman numeral 1, while the Praetorian has a Roman numeral 2.
This system ensures that every model's identity and capabilities are quickly recognizable in the heat of battle.
Models are fun, and many of us love the hobby, but for just getting started or in a pinch, this entire system can actually be played with nothing but colored and numbered bases. none of these rules require actual model line of sight and everything is measured from base to base. To get started, players can purchase, 3D print, or cut out the appropriate bases sizes, color them (see rim color rules below) and number them (see base number rules below), with only the added rules of Faction coloring and A-Z identifying the units based on load out.
Faction Coloring:
When using the Model Apathetic rules, the base size, color, and number clearly identify the rank, profile, and race of each model, however with nothing but bases on the field players might easily confuse their bases with their opponent's. To fix this, the typical racial base coloring still covers the side of the base with the top of the bases colored as follows:
Gold: Empire of Sol
Blue: The Citadel
Red: Bloodpact Anarchists
Green: Black Sun Traders
Purple: Eldritch Cult
Black: Champions of the Void
A-Z Identifying:
When using the Model Apathetic rules, the base size, color, and number clearly identify the rank, profile, and race of each model, but without WYSIWYG modeling it can get confusing as to which units of the same rank, profile, and race are carrying different equipment. To make this easy for yourself and your opponent, simply mark each unit profile card with a letter from A-Z, then label each base with the specified number.
Example: An Empire of Sol player is running a phalanx of 9 Terran legionnaires, however 3 have hand weapons and Tower Shields, 3 have shields and spears, and 3 have pikes.
The Empire of Sol player labels:
3 with hand weapons and Tower Shields "A"
3 with shields and spears "B"
3 with pikes "C"
Now both players know that the 32mm bases with gold tops and red rims labelled 1.A are Empire of Sol Legionnaires with hand weapons and tower shields.