The rules of Wonders of Dwethia are designed to be easy to learn, with clear examples throughout. This guide provides everything you need to understand the game quickly.
To begin your skirmishes in Wonders of Dwethia, you will need the following:
You'll need several standard six-sided dice (D6). While 12 will suffice, having at least 24 is recommended for smooth play.
A measuring device marked in inches (such as a ruler, measuring stick, or tape measure) is necessary to determine movement and attack ranges.
Keeping track of your warriors’ stats and abilities is crucial. You can use a simple sheet of paper or print a pre-made record sheet. A pen or pencil will also be useful for notes.
Models are equipped with specific base sizes, colors, and are marked. More on this in a later section. Gameplay can range from small skirmishes to large-scale conflicts. If you’re new, start with five or six models per side to learn the basics before expanding to full armies. This game is "miniature agnostic" which means anything you can find can work just fine, though we recommend 3D printing your own through sites like HeroForge.com
Though not required, terrain such as ruins, trees, or rocky outcroppings enhances the game’s immersion and strategic depth. You can create your own, purchase pre-made scenery, or use simple placeholders.
Throughout the game, you'll need to measure distances for movement, attacks, and other actions. Players may measure at any time, such as before moving a unit.
Measure distances base to base, from the edge of one model’s base to another.
Dice rolls are the foundation of gameplay, determining success or failure in various actions.
Some rolls require modifiers (e.g., a +1 bonus to a roll of 4 results in a final score of 5).
D6: A standard six-sided die roll.
D3: Roll a D6 and divide by two, rounding up:
Roll 1-2 → Result: 1
Roll 3-4 → Result: 2
Roll 5-6 → Result: 3
Certain abilities allow re-rolls. If granted a re-roll:
Pick up the dice and roll again.
The second result always stands, even if it's worse than the first.
No dice may be re-rolled more than once, regardless of the source.
Before a game can be played, you must build a collection of miniatures. It is recommended to start with a small force of around 6 models for a tutorial game, but after that, players are encouraged to build a 1,000-point starter army.
Many players will collect a few factions—why limit yourself to just one? While the models for this game are not tied to any specific supplier, they should match "WYSIWYG," which stands for "What You See Is What You Get." This means that models should accurately represent their true wargear and chosen race.
If a model is stated to have a camo cloak, shield, and hand weapon, that model should be depicted as wearing some sort of cloak, holding any kind of shield, and wielding a one-handed weapon (not a spear, wizard staff, or firearm). This ensures that players can quickly recognize what each model is capable of.
Models must also be crafted to represent specific units within the game. To determine which units you should create, check each faction’s page for a list of skirmish profiles, however in the cast galaxy of Andromeda there are numerous races with a variety of appearance and all factions are fractured and disperate, players should enjoy the freedom of expression to craft their models however suits their desires so long as the model adequately represents their profile and wargear.
Base Sizes
In the world of Dwethia, the size of a base represents a model's zone of control with leaders, monsters, and titans taking up more space in a given area due to their imposing presence. The base profiles featured below are the standard size for each type of unit, though the design rules allow for fluctuation in expression for the dynamic species of Dwethia.
All basic units are placed on 32mm bases
Heroes and religious elites are placed on 40mm bases
Monstrous units are placed on 50mm bases
Titanic units are placed on 100mm bases
This distinction helps to clearly differentiate unit types and their control zones.
Fluctuating Bases: While these are the default sizes, some species with dense gravity might have grown smaller on their world and the basic units might only be on 20mm bases. Perhaps lower gravity led another species to grow taller and their monsters are on 60mm bases. Bases may be square, oval or round as long as their widest dimensions are not beyond the range or below the range. Below are the acceptable ranges for any unit to be modeled on.
Basic Units: 20mm - 32mm
Heroes: 20mm - 40mm
Monster: 40mm - 70mm
Titanic: 90m - 170mm
Base Identification
Every unit profile is marked by a number before their name (e.g., 1. Captain). This number may be displayed on the base along with the letters H,B,M,T or R.
H: Heroes
B: Basic Units
M: Monster
T: Titanic
R: Religious
Exampled: A model with the marking B.1 of the Empire of Sol would be a Preatorian.
This system allows for infinite creativity in model design while maintaining a clear and structured way to identify each model, it is important to stress just how much this world is yours to create and design in. The Roman themed Empire of Sol might have upgraded to a Neo-Renaissance or Gothic Medieval theme over the centuries that their Emperor has been missing. The Citadel in one sector might have abandoned their pristine military dress for cyberpunk flair or the cold and bleak minimalism of Terra's old Soviet unions. The Champions of the Void might have shaped their Wargs from Wolves to Raptors inspired by the Jungle of Orcus, or their Death Knights might have shunned their old Knightly armor for something a bit more modern.