Each game of Wonders of Dwethia represents a battle between two opposing forces, ranging from small skirmishes to massive planetary conflicts.
Before the battle begins, players agree upon a point limit and then each player assembles their army around a chosen main scenario and included secondary missions.
Main Scenario:
In Dwethia skirmish, each player will get to choose what objective they personally wish to accomplish. Each player chooses their own. For a full breakdown on each scenario, check out the Scenario section under campaign play.
Annihilation: Wipe your opponent from the board. At the end of 5 rounds, score victory points for every model slain on the opponent side.
Hold the Line: Keep your opponent out of your deployment zone. At the end of 5 rounds, reduce your victory points for every model in your deployment zone.
King of the Hill: Keep your opponent out of your objective zone. At the end of 5 rounds, reduce your victory points for every model in your objective zone.
Play Objectives: There are strategic areas throughout the map, perform an action at each one. At the end of 5 rounds score victory points for every objective completed.
Break Their Lines: Move into your opponent's deployment zone. At the enf of 5 rounds, score victory points for every model in their Deployment Zone.
Secondary Missions:
In Dwethia skirmish, each player will have access to a set of secondary missions based on their faction. Players should check their faction's missions page for which secondary missions they have.
Point Limits
players can agree to any random number for their point limit, as long as both players agree and the numbers match. Here are some sample point limits according to battle size:
500 points: A casual Starter game for new players or quick matches (about 90 minute game time or less) (played on a 2ft x 2ft board)
1000 points: A standard Skirmish game for experienced players (about a 120 minute game time or more) (played on a 3ft x 3ft board)
2500 points: Large scale war, a battle of armies over a larger battlefield (4+ hours of gameplay) (played on a 4ft x 6ft board)
5000 points or more: A truly epic clash of forces, perhaps each side is even made up of allied factions working together on a common goal. (6-8+ hours of gameplay) (played on a 4ft x 6ft board)
Building your Force
Every unit has a point value based on its power and abilities.
Players must select a faction to determine their core playstyle.
Each faction page has a Composition Chart which details how to build an appropriate force for that faction.
Players must select a religion to determine which elite units they have access to.
Each religion page has an elite unit that may be included in your faction.
Units are created by mixing and matching races, unit types, and wargear options allowing for deep customization.
Custom Races as well, check the roleplay rules on character creation for details.
Once finalized, units are recorded on Custom Unit Sheets (explained later).
Gather your resource pools: Some units have Destiny, Faith, and Affinity points, these will be gathered into distinct pools which can be represented by counters, tokens, dials, or written down on a spare sheet of paper.
Tally up all of Destiny added by the various units and place them into a Destiny Pool
Tally up all of Faith added by the various units and place them into a Faith Pool
Tally up all of Affinity added by the various units and place them into a Affinity Pool
Once forces are assembled, models are placed on the battlefield. Deployment follows either:
Basic Deployment Rules (standard starting positions), or
Scenario-Specific Rules (if playing a narrative or objective-based mission).
Basic Deployment Rules
Determine Priority: Roll to see which player has priority
Place Terrain: The player with priority will place a piece of terrain on the battlefield, the opponent will then place a terrain piece. Players will alternate placing terrain pieces until there is none remaining.
Select Table Edge: The player with priority will choose which side of the table they will own, their opponent will receive the opposite side.
Place Units: The player with Priority begins to place units wholly within 9" of his table edge (bits of the model may exceed 9" as long as no part of it's base exceeds 9"), he may place as many units as he wishes (minimum one) then play passes to his opponent who may do the same. Play alternates until both players run out of models. If one player runs out of models first, the other player continues to place models until he has placed every model.
Some models have special rules that allow them to be left off the field. Players may identify these units in lieu of placing them on the battlefield.
Scenario-Specific Rules
Scenarios will specify if they use the basic deployment rules or alter them in any way. Scenario-Specific Rules will supersede Basic Deployment Rules.
Starting the Game
Once all units are deployed, players both roll to determine priority again. Both players should check for any special abilities that affect the start of the game or modify the first turn.
Gameplay proceeds according to the core rules, starting with the player with priority, players alternating turns to move, attack, and use special abilities. The full details of movement, combat, and actions are explained in later sections.
Standard skirmish games last 5 turns unless otherwise specified.
Some scenarios have special victory conditions, such as completing an objective or eliminating key units.
Once the game ends, players determine the winner based on scenario and mission objectives points scored.
Optional: Apply wounds and experience for campaign rewards and level up any models.