The Priority Phase occurs at the start of each turn to determine which player has the initiative for that turn. This phase ensures that players alternate in controlling the flow of the game, especially when determining the sequence of movement, shooting, and combat.
HOW TO RESOLVE THE PRIORITY PHASE
Roll for Priority:
At the beginning of each turn, both players roll a dice to determine which side has priority for that turn. Each player rolls a single die, and the higher roll wins.
If Player 1 rolls higher, Player 1 has priority and will move all their models first.
If Player 2 rolls higher, Player 2 has priority and will move all their models first.
In the case of a tie, players re-roll until a winner is determined.
Effect of Special Abilities:
Some special abilities or effects from units, factions, or terrain may alter the result of the priority roll. This could allow either or both players to re-roll, or to add or subtract from their respective rolls. Be sure to refer to specific rules or abilities for any modifiers that might apply to the Priority Phase.
After Determining Priority:
The player who wins the priority roll will take their turn first, moving all their models before the opposing player. Once the first player completes their moves, the second player will move their models. The same sequence applies to the shooting and fighting phases, where the player with priority takes their actions first.
Effect of Priority on the Game:
Priority not only decides the order of movement but also influences the order in which shooting and close combat are resolved. For example, a player with priority will shoot first, allowing them to potentially eliminate models before their opponent has a chance to respond. Similarly, during the fight phase, the player with priority can choose which combats to resolve first.