Once both sides have completed their movement, it’s time for the Shoot Phase. In this phase, models from both sides can shoot their bows, crossbows, or other ranged weapons.
Shoot Order
The player who has Priority resolves all their shooting first, followed by the other player. A player can shoot with their models in any order.
Different kinds of weapons have varying ranges, some shoot further than others, while some are harder hitting and more dangerous. Refer to their wargear profile for strength, range, and any movement penalties.
Can It See?a
To determine whether a model can shoot, check if it can see the target. This is done by drawing a straight line between the model and its target. Use a ruler, string, or tape measure to draw this line. If any terrain, non-target models, or other obstructions are in the way, then the shot is blocked (See In The Way Rules below).
Certain terrain types may disallow shots to anything behind them or may provide cover (see terrain glossary).
In Dwethia Skirmish, scoring a wound from a ranged weapon requires a ranged attack roll by comparing the Perception of the shooter and the Strength of their weapon to the Defense of the target.
Add the shooters Perception to the strength of the attack (for ranged, this is the strength of the projectile weapon from its wargear profile or the strength of the spell listed) and compare this to the target’s defense.
If the Strength of the attack is less than the defense of the target, the wound roll is made on a 3+.
If the Strength is double or higher, the wound roll is made on a 2+.
If the Strength is less than half of the defense of the target, the wound roll is made on a 5+.
If the Strength is half or lower, the wound roll is made on a 6+.
If Strength and Defense are equal, the wound roll is made on a 4+.
Special Rules:
Some special rules may cause a successful Hit roll to be modified or negated. Check any relevant special rules or abilities and resolve them before determining whether to move on to the wound roll.
Behemoth: If the Defense of the target is Triple the Strength of the weapon then no roll can be made.
If the attack is a spell, this rule does not apply.
Cover: A target in cover can reduce the perception of the shooter. Check the terrain rules for details.
Long Distance: Any Target greater that 12" away receive Cover +1. This will stack with any terrain or cloak based cover.
Saves: Some items such as shields can grant a save from the attack.
Ignore Wounds: Some models may ignore wounds through special rules, follow these rules as stated. Repeat this process until no more models with applicable special rules remain in the fight, at which point any remaining wounds are distributed as normal.
If a model has 1 Wound in its characteristic profile, it is slain if it suffers a wound. A slain model is then removed from the game as a casualty at the end of both players' shooting phases.
If the shot fails to inflict a wound, the target remains unharmed.
Multiple Shots:
Some ships have multiple weapons, they can shoot more than once in the Shooting phase. If a ship has multiple weapons, all shots must be resolved before moving on to shoot with another model. The player can shoot at the same target or change targets with each shot.
Multiple Wounds:
Many Ships have more than 1 Wound. If a model has multiple wounds, record its current Wounds value. For example, a model with 2 Wounds will take two hits to be slain, and so on. When the model loses its last wound, it is removed from the tabletop according to the rules of the phase.
Some models must give up some of their permitted movement to shoot in the Shoot phase:
Half Movement Penalty:
If a model moves further than half of its maximum move distance, it cannot shoot that turn. For example, a model with a 6" move cannot shoot if it moves further than 3".
Full Movement Penalty:
Some weapons require the model to give up its entire movement to shoot. A model cannot move and then shoot in the following phase if it has such a weapon.
No Movement Penalty:
Some weapons have no movement penalty, meaning the model can move its entire permitted distance and still shoot.
Note: If the model moves through difficult terrain, it must still give up half of its remaining move to shoot. For example, if a model with a 6" move moves over terrain that reduces its movement by half (3"), and it has a weapon with a half-penalty, its movement would be further reduced to 1.5" if it wishes to shoot.
When selecting a target within Coherency, the player controlling the unit may choose which unit is the target of the attack. This can represent units using tactics such as a shield bearer raising a shield to protect an ally.
Models engaged in hand-to-hand combat cannot shoot in the same phase. They are already busy with melee attacks during the Fight phase.
Some factions may not allow shooting at enemies already engaged in close combat, even if the shot is clear. Some factions may allow players to attempt this risky shot at the risk of hitting an ally. Always check faction rules for specific limitations or permissions.
Missed Shot: If the shot misses, it flies wide and causes no harm.
Friendly Fire: If the shot hits, roll a dice to determine which side of the combat is hit:
On a 1, 2, or 3, the shot hits a friendly model.
On a 4, 5, or 6, the shot hits the intended target.
If the shot hits a friendly model, and there are two or more of the model's warriors in coherency, you must choose which model takes the wound.
If a model or object is in the way of the shooter’s line of sight, it could block the shot or deflect it.
Obstructions:
If the view is partially obscured by another model or terrain, there is a chance the shot will hit the obstruction instead of the target.
Rolling for Hits:
First, roll to see if a hit is scored. If the shot misses, it flies wide.
If a hit is scored, roll again for the first object in the way:
On a 1, 2, or 3, the shot hits the obstruction.
On a 4, 5, or 6, the shot misses the obstruction and continues towards the target.
Friendly Models in the Way:
Some factions cannot shoot at a target if another allied model is in the way. Some factions, however, can shoot even if another allied model is in the way.
A model shooting from behind cover is allowed to shoot so long as it can see over or around the cover. The model must be touching the cover and it's terrain keyword must allow shooting from Cover (see Terrain Glossary).
If a model is shooting from behind a friendly model, it isn’t considered to be in the way of the shot as long as the shooter is in coherency of the friendly model.