"Law and Order to the Galaxy!"
A remnant of the once-great United Solar Systems of the Galactic Council, the Citadel stands as a beacon of order, discipline, and unity. Highly regimented and communistic in structure, they believe in the iron rule of law and the strict regulation of society. Their vast network spans countless planets, ensuring that each world is governed under the same rigid code. Their goal is to maintain peace and stability, though at the cost of individual freedoms.
1 Archon or Strategos
Faction Specific Rules:
Strength in Diversity: This faction gains +1 to every priority roll for every race included in their army composition to a maximum of +3.
No Friendly Fire: This Faction will not shoot if an ally is in the way.
Orcus Assault: If your army is composed of only Orcs, Geck, Croc, Raptors, and Carnivores then every unit in this army gains +3 to the priority role.
Faction Specific Secondary Missions:
The Citadel scores secondary points based on zone control and asset management. At the start of every round, roll a 1d6 and consult the table below:
Subterfuge and espionage: Score 3 victory points at the end of the round if you have units within your enemy's deployment zone.
Establish Order: Score 3 Victory points at the end of the round if no enemies are within 3" of the middle of the board.
Dominate the Field: Score 3 Victory points at the end of the round if you have units on 3 table quarters.
Assassination: Score 2 Victory points for every enemy hero killed this turn.
Whittle them down: Score 1 Victory point for every enemy unit killed this turn.
Hold the Line: Score 3 Victory points at the end of the round if there are no enemies within you deployment zone.
Heroes of the Citadel are paragons of order and discipline, drawn from across the galaxy to enforce unity. Whether commanding officers, spiritual leaders, or masters of Affinity, they embody structure, loyalty, and the unbreakable will of the state.
Archons make up the command structure on the battlefield for The Citadel. They are leaders with experience and strong discipline.
Wargear options: Archons are equipped with a hand weapon and armor and may add the following options:
Replace Hand Weapon with Spear (1 pts)
Heavy Armor (1 pts)
Exo-suite (1 pts)
Shield (2 pts)
Bubble Shield (5 pts, may be taken multiple times )
Short Bow (5 pts)
Strategos make up the support for the command structure on the battlefield for The Citadel. They support their Archons with the upmost loyalty.
Wargear options: Strategos are equipped with a hand weapon and armor may add the following options:
Replace Hand Weapon with Spear (1 pts)
Shield (2 pts)
Short Bow (5 pts)
The Reverant are experts of Affinity used to support The Citadel Battleline with magical aid.
Wargear options: Reverants are equipped with a hand weapon and may add the following options:
Bubble Shield (5 pts, may be taken multiple times )
Spell book (warlocks have access to the following spells): Blast, Root, Cloak, Lighting.
Heralds truly believe in the cause of The Citadel, they are bastions of faith that are beloved by their common man and they truly see all as their comrades.
Wargear options: Commissars are equipped with a hand weapon and may add the following options:
Bubble Shield (5 pts, may be taken multiple times )
Exo-Suite (1 pts)
Two Handed Weapon or Off Hand Weapon (1 pts)
Short Bow (5 pts)
Shield (2 Pts)
Special Rules:
Stand and Fight!: Commissars may spend 1 point of faith when a unit within coherency is wounded, on a 4+ ignore that wound.
One of the Original Orcs who consumed the flesh of the Old ones. They became like demigods among their own kind. After millennia they have abandoned their savage ways and are known as great masters and wise men.
Wargear options: Orc Blade Masters are equipped with two handed weapons and Long Bows with heavy armor.
Special Rules:
Deflection: Orc Blademasters can cut projectiles from the air. When they are not in coherency of allies they get a 3+ save against ranged attacks that are not spells.
Racial Paragon: Do not apply any racial template to this model. The orc profile is already included.
Spell book (Orc Blademasters have access to the following spells): Blast, Root, Cloak, Lighting.
The rank and file of the Citadel fight as one. Cohorts, Neophytes, and elite specialists operate with precision and coordination, forming an unyielding line that advances not through chaos—but through control.
The Neophytes are the newest to the Citadel, freshly inducted from its many member species. Though untested, they are unwavering in their belief, eager to prove themselves worthy of unity. They fight not for glory, but to take their first step toward becoming something greater than they were.
Wargear options: Neophytes are equipped with hand weapons and may add the following options:
Armor (1 pt)
Spear or Pike (1 pt)
Shield (2 pts)
Short Bow (5 pts)
The Cohorts form the backbone of the Citadel’s military. Drawn from across its vast population, they are disciplined, reliable, and bound together by doctrine. Where the Cohorts stand, the line holds—not through fear, but through shared purpose and absolute trust in one another.
Wargear options: Cohorts are equipped with hand weapons and armor may add the following options:
Spear or Pike (1 pt)
Shield (2 pt)
Short Bow (5 pt) or Longbow (7 pts)
Exemplars are those who have risen above the many, embodying the ideals of the Citadel in both word and action. They lead from the front, guiding their fellow soldiers not through command alone, but through presence. To fight beside an Exemplar is to be reminded of what the Citadel demands—and what it promises.
Wargear options: Exemplars are equipped with hand weapons and armor may add the following options:
Heavy Armor (1pt)
Spear or Pike (1 pt)
Shield (2 pt)
Short Bow (5 pt) or Longbow (7 pts)
The Aegis are the unyielding shield of the Citadel, clad in heavy armor and entrusted with the most dangerous fronts. They advance where resistance is strongest, absorbing the fury of the enemy so that others may endure. When the Aegis are deployed, it is a declaration: the line will not break.
Wargear options: Aegis are equipped with two-handed weapons, Exo-suits, Tower Shields and heavy armor.
Note: Aegis break the wargear restirctions on tower-shield and two-handed weapons. This is intentional.
Key to Citadel Operations are the Sentinel teams that are known to break into any fortress and compromise any are behind enemy lines.
Wargear options: Infiltrators are equipped with hand weapons and Long Bows and may add the following options:
Exchange Longbow for Composite Bow or Crossbow (free)
Camo Cloak (5 pt)
Invisibility Cloak (10 pts)
When discipline alone is not enough, the Citadel calls upon ancient allies and controlled beasts of war. These creatures are not wild—they are weapons, unleashed with purpose and restraint.
In times of great need The Citadel will call upon the legendary services of the Taurus Juggernauts as when they subdued the Orcs in millennia past.
Wargear options: Juggerauts are equipped with hand weapons and off hand weapons.
Special Rules:
Berserker Frenzy: Taurus Berserkers ignore wounds on a 4+ and may use their Destiny points to reroll these rolls.
Some of the ancient orcs evolved into large mindless monsters, the Old Ones called them Raptors named after ancient creatures from Terra.
Wargear options: Raptors are equipped with Apendages that operate as Hand Weapons and may add the following options:
Armor (1pt)
Heavy Armor (2 pts)
Special Rules:
Raptor Mount: Any Orc unit may be mounted upon a Raptor. They become one model, adding the Raptor's Aggression and Wounds to the total, and choosing the Highest Defense, Martial, and Strength stats among the two models.
Mindless Hunger: Raptors must attack the closest enemy within 8", otherwise they may act freely.
Pack Hunter: Add +1 Integrity for each Raptor within 1" of this model up to a maximum of 3.
Oblong: This unit is modeled on a 90mm x 52 mm Oval Base
Citadel Titans are rare and devastating assets, deployed only in moments of absolute necessity. Whether war-beasts or advanced military craft, they represent the full might of a civilization willing to do whatever it takes to maintain order.
When faced with a true crisis, the Citadel will release the Leviathan, though they remain unruly and untamable.
Wargear options: Leviathans are equipped with claws that act as hand weapons.
Special Rules:
Scaly Carapace: This model ignores wounds on a 5+
Juggernaut: 1's always count as 6's when rolling in the Fight Phase.
Titanic Claws: Weapons of the Titans are oversized, to represent this his melee attacks have range 3 and deal 3 damage if they hit.
Titanic Grab (Ranged Attack): 0", S8, Full Penalty [Light], [Quick Attack] If this attack would kill a model, this unit may immediately use it's titanic throw ability.
Titanic Throw: 6", S8, Full Penalty [Light], This attack can only be used through the Titanic Grab ability.
Devour and Evolve: Carnivores regain 1 wound for every unit that dies when within range 1 of them.
Mindless Hunger: Carnivores must attack the closest enemy within 8", otherwise they may act freely.
Carnivore Mount: Any Orc Hero unit may be mounted upon a Carnivore. They become one model, adding the Carnivor's Aggression and Wounds to the total, and choosing the Highest Defense, Martial, and Strength stats among the two models. If mounted, ignore the Mindless Hunger rule.
The Citadel utilizes drop ships to plant troops where they are needed most, and at times to deliver dangerous cargo. When needed, these operate as mobile command barges to safely dominate the battlefield from the sky.
Wargear options: Dropships cannot be modified.
Special Rules:
Armored Hull: This model ignores wounds on a 4+
Aircraft: This model may move over heroes and basic units but may not stop on top of them. This model may also be removed from play during the movement phase or placed anywhere on the map during the movement phase as long as it is not placed on top of terrain or any models. If this model is not in play and no other allied units are on the map, this model and all models inside count as destroyed.
Air Transport: This unit may have up to 10 Basic or Hero units, 5 Monstrous Units or 1 Titanic Unit stored inside it. Models may start the game already inside this transport. If this unit is slain, each model inside it placed on the map nearest to the location of this model and each model suffers 1 wound.
Open Top: Any models inside this transport may fire ranged attacks.
Tractor Beam: During the Shooting Phase, this model may store models within 10" into it using the Air Transport rule, or it may disembark models anywhere within 10". This rule can only be used once per shooting phase to either store or disembark.