Step 1: Identifying Eligible Combats
Before resolving combat, players must identify which models or groups of models are involved in a boarding action which causes a fight.
Fight Criteria: Any two opposing models that are within 1" of each other are considered to be in a fight. It is possible for multiple allies to board one enemy unit.
Step 2: Resolving the Fight
The actual resolution of the fight depends on whether the combat is a Model vs Model or Model vs Multiple Aggressors.
Model vs Model (Single Combat)
When resolving a fight between a single model and another, both players will:
Roll for Attacks: Each player rolls a number of dice based on their model's Aggressors stat on their profile. For example, a model might have 2 dice for an attack.
Attack Rolls: Each player rolls their dice and the number they need to meet or exceed is based on the following chart:
If the Martial of the attack is less than the Martial of the target, the attack roll is made on a 3+.
If the Martial is double or higher, the attack roll is made on a 2+.
If the Martial is less than half the Martial of the target, the attack roll is made on a 5+.
If the Martial is half or lower, the attack roll is made on a 6+.
If Martial is equal on both sides, the attack roll is made on a 4+.
Example:
An Blacksun Jackal rolls 2 dice with a lower than half martial of the justice needing 6+ on it's dice
A Citadel Justice rolls 1 die with a martial higher than double of the Jackal needing a 2+ on the die.
Model vs Multiple Models
In a scenario where one model fights multiple models, the process is the same, simply roll once for the single model and once again following the same process for every model that is in an alliance that is also attacking. When assigning wounds, the single model may allocate any wounds against any model engaged in a boarding action with them.
Wound Calculation:
Compare the Strength of the attack (which is the Strength of the model plus the Strength of the weapon) to the Defense of the target model.
Use the following rules for wound rolls:
If the Strength of the attack is less than the defense of the target, the wound roll is made on a 3+.
If the Strength is double or higher, the wound roll is made on a 2+.
If the Strength is less than half the defense of the target, the wound roll is made on a 5+.
If the Strength is half or lower, the wound roll is made on a 6+.
If Strength and Defense are equal, the wound roll is made on a 4+.
Some units have special traits or wargear that allow them to ignore wounds, referred to as Saves. When a wound is inflicted, the unit must roll a die and compare the result to their Save value. If the result meets or exceeds the Save value, the wound is avoided.
Step 4: Fights First Phase
Some models have the ability to fight first. If a model has this ability, the player controlling them must resolve these models’ attacks before normal combat. If both players have models with "Fight First", the player with Priority resolves their "Fight First" models first, followed by the player without Priority.
Step 5: Regular Fights Phase
Once all models with "Fight First" abilities have fought, the regular fights phase begins. The player with Priority chooses which fight to resolve first, and the opponent then chooses the next. The process alternates between players until all fights have been resolved.
Note: Any models in coherency that are out of range still count as being in the fight but cannot contribute dice to the combat. After all fights are resolved, they are considered to have "fought" even though they didn’t participate.
Step 6: Retreat Phase
After all combat has been resolved, players may choose to retreat any remaining units that survived the fight. The player may choose to move the entire coherent unit up to 3" away from combat, or may select individual units within the coherent unit to move separately, with each moving up to 3" away from combat. All units must end at least 1" away from enemy models. If this is not possible, the unit cannot retreat and must remain locked in combat. The player with Priority moves first, followed by the player without Priority.
After retreat moves are completed, any unit that remained stationary while an enemy retreated may make an Opportunity Attack.
Opportunity Attack:
After the Retreat Phase, any model that remained stationary while an enemy model or models retreated may make an Opportunity Attack.
Aggressor Roll: For each model that remained stationary, roll 1 die for every point of Aggressors the model has, or for every model within boarding actions that has Aggressors.
Wound Roll: For each die that rolls a 4+, a wound roll is made against the retreating model(s).
The wound roll is resolved using the same rules for Strength, Defense, and any special abilities or saves that might apply.
Example:
A 2 models with 2 Aggressors each is stationary while an enemy unit of 1 model retreats.
Each of the 2 models rolls 2 dice for a total of 4 dice.
If 2 of the rolls result in 4+, the player will then make 2 wound rolls against the retreating unit, potentially causing wounds to the enemy model that is retreating.