The rules of Wonders of Dwethia are designed to be easy to learn, with clear examples throughout. This guide provides everything you need to understand the game quickly, while reference pages ensure smooth gameplay once you're familiar with the mechanics.
To begin your battles in Wonders of Dwethia, you will need the following:
You'll need several standard six-sided dice (D6). While two will suffice, having at least six is recommended for smooth play.
A measuring device marked in inches or centimeters (such as a ruler, measuring stick, or tape measure) is necessary to determine movement and attack ranges.
Keeping track of your warriors’ stats and abilities is crucial. You can use a simple sheet of paper or print a pre-made record sheet. A pen or pencil will also be useful for notes.
Battles can range from small skirmishes to large-scale conflicts. If you’re new, start with five or six models per side to learn the basics before expanding to full armies. This game is "miniature agnostic" which means anything you can find can work just fine, thought we recommend 3D printing your own!
Base Sizes
All units are on bases their profile will specify what base size they should be supplied with.
Though not required, terrain such as asteroids, space stations, or space debris enhances the game’s immersion and strategic depth. You can create your own, purchase pre-made scenery, or use simple placeholders.
Throughout the game, you'll need to measure distances for movement, attacks, and other actions. Players may measure at any time, such as before moving a unit.
Measure distances base to base, from the edge of one model’s base to another.
Games can be played using inches or centimeters, but players must choose one system and stick to it. To simplify gameplay, centimeter measurements are rounded for easy calculations.
Dice rolls are the foundation of gameplay, determining success or failure in various actions.
Some rolls require modifiers (e.g., a +1 bonus to a roll of 4 results in a final score of 5).
A dice roll cannot exceed 6 or go below 1, regardless of modifiers.
D6: A standard six-sided die roll.
D3: Roll a D6 and divide by two, rounding up:
Roll 1-2 → Result: 1
Roll 3-4 → Result: 2
Roll 5-6 → Result: 3
Certain abilities allow re-rolls. If granted a re-roll:
Pick up the dice and roll again.
The second result always stands, even if it's worse than the first.
No dice may be re-rolled more than once, regardless of the source.