"Law and Order to the Galaxy!"
A remnant of the once-great United Solar Systems of the Galactic Council, the Citadel stands as a beacon of order, discipline, and unity. Highly regimented and communistic in structure, they believe in the iron rule of law and the strict regulation of society. Their vast network spans countless planets, ensuring that each world is governed under the same rigid code. Their goal is to maintain peace and stability, though at the cost of individual freedoms.
“All stand equal beneath the Citadel. All serve, and in service, all are made whole.”
At the heart of the galaxy drifts the Citadel—a radiant construct suspended between three living worlds, a beacon of unity in an age of endless war. To those who see it from afar, it is a miracle. A place where ancient enemies laid down their arms. Where the Sovereign, the Cyborii, and the Orcs forged something greater than conquest.
A perfect balance.
A shared destiny.
A promise that no race would ever again stand above another.
This is the truth the Citadel proclaims.
And it is not entirely a lie.
Within Citadel space, hunger is rare. Resources are distributed. War, at least among its members, is controlled—measured, purposeful. Every citizen has a role. Every role has value. Every voice, it is said, is heard.
But not all voices are equal in weight.
The Citadel is governed by the Tribunal—a threefold authority where Sovereign discipline, Cyborii logic, and Orcish instinct are meant to exist in harmony. No single will dominates. Every decision is made through consensus.
And so… nothing moves without approval.
Nothing changes without permission.
Nothing exists without purpose.
To live within the Citadel is to be assigned. Your labor, your function, your worth—determined not by ambition, but by need. Advancement is not seized, but granted. Wealth is not accumulated, but distributed. Individual desire is seen not as strength, but as imbalance.
Deviation is inefficiency.
Inefficiency is instability.
Instability is the first step toward ruin.
And ruin is what the Citadel was built to prevent.
Its people are not chained. They are not beaten. They are not ruled by tyrants in the way other empires understand tyranny. Instead, they are guided. Measured. Observed. Every action recorded, every contribution weighed, every citizen accounted for in the great calculus of the whole.
There is no hunger.
There is no excess.
There is no escape.
To outsiders, the Citadel shines—a utopia of cooperation and shared prosperity. A place where the chaos of the galaxy has been tamed, where unity has replaced division.
But those who linger too long begin to feel it.
The stillness.
The quiet pressure beneath every interaction.
The unspoken understanding that while all are equal… all are equally bound.
And yet—even within this system—there is variation.
In some sectors, the Citadel is a vision of radiant futurism: gleaming cities of glass and light, where citizens move in harmony, guided by systems so seamless they are barely seen. Here, the promise feels real. Order is comfort. Structure is peace. The machine hums, and all within it are cared for.
In others, the same ideals take a harsher form. Stark architecture. Watchful enforcers. Voices lowered in public spaces. The system is no less present—but here, it is felt. Observed not as guidance, but as certainty. Not as support, but as inevitability.
Both are the Citadel.
Both are correct.
Because the Citadel is not defined by how it appears… but by what it demands.
Even its greatest champions are not free. Sovereign generals fight not for glory, but for order. Cyborii architects build not for innovation, but for optimization. Orc warriors do not conquer—they are directed, their fury harnessed and contained within acceptable bounds.
Even rebellion has a place here—catalogued, studied, and corrected.
The Citadel does not crush dissent.
It absorbs it.
And in doing so, it becomes stronger.
There are those who believe this is the galaxy’s only true path forward. That freedom is the root of war, that individuality is the seed of collapse. They look upon the fractured empires, the endless conflicts, the chaos of unregulated ambition—and they see proof that the Citadel is right.
Perhaps it is.
But there are others who whisper a different truth.
That peace without choice is not peace at all.
That unity enforced is simply control by another name.
And that beneath the Citadel’s shining promise…
there lies a quieter, colder reality:
No one rises.
No one falls.
Everyone serves.
And the system endures.
1 Archon or Strategos
Faction Specific Rules:
Strength in Diversity: This faction gains +1 to every priority roll for every race included in their army composition to a maximum of +3.
No Friendly Fire: This Faction will not shoot if an ally is in the way.
Orcus Assault: If your army is composed of only Orcs, Geck, Croc, Raptors, and Carnivores then every unit in this army gains +3 to the priority role.
Faction Specific Secondary Missions:
The Citadel scores secondary points based on zone control and asset management. At the start of every round, roll a 1d6 and consult the table below:
Subterfuge and espionage: Score 3 victory points at the end of the round if you have units within your enemy's deployment zone.
Establish Order: Score 3 Victory points at the end of the round if no enemies are within 3" of the middle of the board.
Dominate the Field: Score 3 Victory points at the end of the round if you have units on 3 table quarters.
Assassination: Score 2 Victory points for every enemy hero killed this turn.
Whittle them down: Score 1 Victory point for every enemy unit killed this turn.
Hold the Line: Score 3 Victory points at the end of the round if there are no enemies within you deployment zone.