Blacksun Traders must bring 1 Captain.
Faction Specific Rules:
Rain Fire!: During the shooting phase the Captain from this army (or any new captain) may spend 1 destiny point to target an enemy unit. Roll 1d6 for that target and every unit in coherency with that target. Every 6+ causes a wound on a unit of the opponent's choice. Shield Saves (or any wound ignoring abilities) may be taken as normal. If the target is in coherency with any Blacksun models, the Blacksun player must roll for his own units and allocate any wounds on his own units accordingly.
Designer's Note: This ability adds a +5 point cost to the Captain which is already reflected in his profile.
Friendly Fire: This Faction will shoot even if an ally is in the way.
Faction Specific Secondary Missions:
The Blacksun Traders score secondary points for raiding and pillaging. The following secondary objectives are always active:
Assassination: Score 5 Victory points for every enemy hero killed.
Whittle them down: Score 1 Victory point for every enemy unit killed this turn.
Looking for treasure: Once per round 1 unit per table quarter may skip their shooting phase and roll a d6, on a 6 this army receives 15 victory points.
Blacksun Heroes are ruthless opportunists—captains, mercenaries, and killers who lead through fear, profit, and reputation. Every decision is calculated, and every alliance is temporary.
Captains run the frigates and haulers of the Pirate crews. They are cut throat leaders with access to the best gear.
Wargear options: Armor 3, Stealth 2, Melee 2, Ranged 3, Affinity 2, Blacksun 3
Enhancement Options: Limit 100
Skimmer Upgrade: This unit may be modeled on a skimmer, granting +3 Defense, +2 Wounds, and +12" Movement. 18pts.
Special Rules:
Only One Captain: Blacksun Traders can only bring 1 captain.
First Mates manage the crew on behalf of the Captain. They receive special access to plunder and wargear.
Wargear options: Armor 3, Stealth 2, Melee 2, Ranged 3, Affinity 2, Blacksun 3
Enhancement Options: Limit 70
Skimmer Upgrade: This unit may be modeled on a skimmer, granting +3 Defense, +2 Wounds, and +12" Movement. 18pts.
Special Rules:
Part of the Crew: First Mates count as "Pirate models" and must be chosen before Basic Units for purposes of "I Am The Captain Now!".
I Am The Captain Now!: If the Captain is ever slain, choose a Pirate model on the battlefield to become the new Captain. This model immediately gains 1 point of Destiny. If the new Captain is slain, this rule activates again, allowing you to nominate another Pirate model to take the Captain’s place and gain 1 point of Destiny.
Captain Davy Jones has modelled himself after the ancient Terran legends of the ghost pirate. His crew is filled with the undead.
Wargear options: Davy Jones is equipped with a Talisman, spellbook, hand weapon and his legendary pistol Screamer.
Wargear options: Armor 3, Stealth 2, Melee 2, Ranged 3, Blacksun 3
Enhancement Options: Limit 200
Special Rules:
Only One Captain: Blacksun Traders can only bring 1 captain.
Ghost Captain: Davy Jones already has the wraith profile applied.
Ghost Crew: If Davy Jones is the captain, pirates must be zombies or wraiths, and this force may take Unnamed Heroes from the Champions of the Void Faction.
Screamer: Screamer is a legendary pistol with the following profile: 12", Strength 8, No penalty [Quick Shot][Light]
Pirates, sharpshooters, and specialists make up the chaotic crews of the Blacksun Traders. They fight dirty, hit hard, and vanish before retaliation—always chasing the next score.
Pirates of the Blacksun Traders are ruthless brigands who will do anything to earn more booty to barter!
Wargear options: Armor 3, Stealth 2, Melee 2, Ranged 3, Blacksun 3
Enhancement Options: Limit 30
Special Rules:
I Am The Captain Now!: If the Captain is ever slain, choose a Pirate model on the battlefield to become the new Captain. This model immediately gains 1 point of Destiny. If the new Captain is slain, this rule activates again, allowing you to nominate another Pirate model to take the Captain’s place and gain 1 point of Destiny.
Jackers of the Blacksun Traders are tech specialists who can cause technology to outperform or even make enemies malfunction.
Wargear options: Armor 3, Stealth 2, Melee 2, Ranged 3, Blacksun 4
Enhancement Options: Limit 50
Hacker: Any opposing model within 24" of this model will lose any benefits of Invisibility Cloaks, Bubble Shields, and Void Armor [Shield] Bonuses. 5 points
Engineer: All allied [Machine] units of this faction within 6" of this model will regain 1 lost wound after this model finishes its movement. 20 Points
Sharp Shooters of the Blacksun Traders are expert scouts and elite marksmen, often disabling a few key elements before the rest of the crew arrives.
Wargear options: Armor 3, Stealth 2, Melee 2, Ranged 3, Blacksun 4
Enhancement Options: Limit 50
Eagle Eye: This unit may reroll misses on ranged attack rolls. 10 Points
Hulking Pull: Ranged weapons gain +24" Range and Strength +2 and +1 Wound. 9 points
Sharp Shooter: 1's count as 6's on ranged attack rolls. 5 Points
Mobile Weapons Platform: This unit ignores any movement penalties and always fights in the fight phase and may fire all ranged weapons in the shooting phase. 5 Points
Phase Attack: This model gets +1 to it's attack rolls: 10 Points
Special Rules:
I Am The Captain Now!: If the Captain is ever slain, choose a Pirate model on the battlefield to become the new Captain. This model immediately gains 1 point of Destiny. If the new Captain is slain, this rule activates again, allowing you to nominate another Pirate model to take the Captain’s place and gain 1 point of Destiny.
Breachers of the Blacksun Traders are the first to blow the doors on an enemy ship, loading explosives and demolishing opposition. Breachers are specifically equipped to one hand heavy weapons, wielding Rocket Launchers and Two-Handed weapons with one hand while carrying giant tower shields in the other.
Wargear options: Armor 3, Stealth 2, Melee 2, Ranged 3, Affinity 2, Blacksun 3
Enhancement Options: Limit 50
Oversized: This model may ignore the Two-Handed limitation. 1 Point
Special Rules:
I Am The Captain Now!: If the Captain is ever slain, choose a Pirate model on the battlefield to become the new Captain. This model immediately gains 1 point of Destiny. If the new Captain is slain, this rule activates again, allowing you to nominate another Pirate model to take the Captain’s place and gain 1 point of Destiny.
The Blacksun Traders field forbidden weapons and outlawed machines, turning relics of war into tools of profit. Their “monsters” are less creatures and more crimes against every law in the galaxy.
Weapons Platforms are archaic and forbidden constructs from before the Black Sun agreement, they house a variety of armaments to deliver a payload from a distance.
Wargear options: Ranged 3, Blacksun 4
Enhancement Options: Limit 200
Eagle Eye: This unit may reroll misses on ranged attack rolls. 10 Points
Hulking Pull: Ranged weapons gain +24" Range and Strength +2 and +1 Wound. 9 points
Sharp Shooter: 1's count as 6's on ranged attack rolls. 5 Points
Mobile Weapons Platform: This unit ignores any movement penalties and always fights in the fight phase and may fire all ranged weapons in the shooting phase. 5 Points
Phase Attack: This model gets +1 to it's attack rolls: 10 Points
Special Rules:
Crew: This model has a transport capacity of 1 Hero or Basic unit and must have a unit inside to perform any action and will use the that model's Martial and Perception for its actions.
In a universe filled with Arcane and Eldritch powers, the Blacksun Traders learned that they need to make use of these peculiar devices which help to shut down all magic in their area.
Wargear options: None
Enhancement Options: Limit 10
Armored Hull [Shield X]. X Points
Special Rules:
Null Generator: This unit may only use faith to resist Affinity Spells, it may spend faith as destiny for any purpose of resisting affinity.
Skimmers are the fast moving, hard hitting vanguard of the Blacksun Traders, they are known to appear suddenly and leave devestation in their wake before moving on to other targets while the rest of the crew plunders the spoils.
Wargear options: Armor 3, Stealth 2, Melee 2, Ranged 3, Blacksun 3
Enhancement Options: Limit 30
Hovercraft: This model may move over heroes and basic units but may not stop on top of them. 1 Point
Lighting Quick: If this model moved this turn, it gains [Shield 4] but suffers -1 to all attack rolls. 2 Points
Joust Maneuver: If this model is equipped with a Pike and moved in the movement phase, +1 to Melee Attack Rolls: 2 points
Too Fast to Pin: This model may retreat up to 6" and will never suffer opportunity attacks. 3 Points
Mechanized Arm: Add +1 wound to all melee attacks. 5 Points
Special Rules:
I Am The Captain Now!: If the Captain is ever slain, choose a Pirate model on the battlefield to become the new Captain. This model immediately gains 1 point of Destiny. If the new Captain is slain, this rule activates again, allowing you to nominate another Pirate model to take the Captain’s place and gain 1 point of Destiny.
Special Rules:
This is a [Machine Unit].
Walker: This unit may be modeled on legs instead of wheels or hover effects.
Massive war engines and black-market relics define Blacksun Titans. These machines are rare, illegal, and overwhelmingly destructive—brought to battle only when the payoff is worth the risk.
The Ironclad tanks were once considered a mediocre tank among the warmachines each faction once possessed. Now they are elite among the relics that escaped destruction.
Wargear options: Ranged 2, Blacksun 4
Enhancement Options: Limit 100
Armored Hull: This model has [Shield X]. X Points
Transport: This unit may have up to 10 Basic or Hero units, 5 Monstrous Units or 1 Titanic Unit stored inside it. 1 Point
Ramming Speed: When this unit or any unit within half of this unit's movement is selected to fight in the fight phase, this unit may move up to half its movement over any models. This unit will then fight every unit it moved over using its defense as its martial and its remaining wound count as its strength. This unit may not stop on any models. 3 Points
Hulking Pull: Ranged weapons gain +24" Range and Strength +2 and +1 Wound. 9 points
Mechanized Arm: Add +1 wound to all melee attacks. 5 Points
Special Rules:
This is a [Machine Unit].
Walker: This unit may be modeled on legs instead of tracks.
God-machine: If this unit is given the Mechanized arm upgrade, it receives Wargear Option Melee 2.
Obliterator tanks were always legendary and now they are more rare than ever. Few Blacksun Captains can claim to ever have such a prized possession in their armada.
Wargear options: Ranged 2, Blacksun 4
Enhancement Options: Limit 300
Armored Hull: This model has [Shield X]. X Points
Transport: This unit may have up to 10 Basic or Hero units, 5 Monstrous Units or 1 Titanic Unit stored inside it. 1 Point
Ramming Speed: When this unit or any unit within half of this unit's movement is selected to fight in the fight phase, this unit may move up to half its movement over any models. This unit will then fight every unit it moved over using its defense as its martial and its remaining wound count as its strength. This unit may not stop on any models. 3 Points
Hulking Pull: Ranged weapons gain +24" Range and Strength +2 and +1 Wound. 9 points
Mechanized Arm: Add +1 wound to all melee attacks. 5 Points
Special Rules:
This is a [Machine Unit].
Walker: This unit may be modeled on legs instead of tracks.
God-machine: If this unit is given the Mechanized arm upgrade, it receives Wargear Option Melee 2.