In Dwethia campaigns, players may choose to use their battle to tell a continuous narrative involving the loss and leveling up. Some players may find this rewarding and exciting, other players may find this to be tedious book keeping. As such, these rules exist as an optional upgrade and either player may participate or abstain from this system. As all rewards are based on a point system, players will not imbalance the game through creating veteran or wounded units. As a force can be comprised of many models, players may also choose to only track changes for units they find particular interest in, such as heroes or they may apply the same change to a specific group of models they consider a squad.
War leaves its mark on all who survive it. Some wounds fade with time, but others linger—twisting flesh, shaking resolve, or hardening a warrior into something new. These lasting injuries are known as Scars, and they may hinder a unit… or, in rare cases, reshape them into something stronger.
The tables below determine the consequences of being taken out of action. A unit may suffer anything from minor impairment to permanent loss, both physical and mental.
In some cases, multiple tables may apply (for example, a unit slain by a Hero using an Affinity ability). When this occurs, choose one applicable table to roll on, not both.
Slain to an affinity ability.
Shaken Faith: This unit's faith is shaken by his first hand expieirence with Affinity.
Unit loses 1 Faith if they have any for -1 point to their profile.
Magic Trauma: This unit is gripped by trauma when faced with Affinity.
Unit cannot resist Affinity abilities next game.
Mage Slayer: This unit is hell-bent on revenge.
Unit must attack the nearest model with Affinity next game.
Affintiy Absorbed: This unit was scarred by Affinity.
Unit gains +1 Affinity for +5 points to their profile.
Arcane Obsession: This unit must understand what happened.
Unit learns the spell they were slain by for +5 points to their profile.
Resolved Faith: This is determined to never let this happen again.
Unit gains +1 Faith for +1 point to their profile.
Slain to a Monster in Melee.
Crippling Wound: This unit was badly mauled by the creature.
Unit loses 2" Move for -1 point to their profile.
Terrifying Memory: The horror of the beast lingers in their mind.
Unit suffers -1 Martial when fighting Monsters next game.
Frozen with Fear: The unit hesitates when faced with such creatures again.
Unit must spend a Faith point to engage a Monster next game or cannot attack it.
Vengeful Hunter: This unit seeks revenge against all beasts.
Unit must attack the nearest Monster next game if able.
Hardened Survivor: Surviving the attack has made them tougher.
Unit gains +1 Defense for +1 point to their profile.
Beast Slayer: This unit has furiously studied how to kill monsters.
Unit gains +1 Aggression for +1 point to their profile.
Slain to a Titan in Melee.
Broken Body: This unit was nearly obliterated by overwhelming force.
Unit loses -1 Strength (minimum 1) for -1 points to their profile.
Shellshock: The sheer scale of destruction leaves the unit reeling.
Unit suffers -1 Martial.
Insignificant: Facing such power has shattered their confidence, they no longer trust in formation or allies
Unit suffers -1 Integrity.
Defiant Survivor: The unit refuses to be crushed again.
Unit gains +1 Destiny for +1 point to their profile.
Titan-Bane Instinct: The unit studies how such giants move and strike.
Unit gains +1 Strength for +1 point to their profile.
Marked by the Colossus: The encounter has forever changed them.
Unit gains +1 Wounds for +5 points to their profile.
Slain to a Ranged Attack.
Lasting Injury: The shot struck true and left permanent damage.
Unit loses -1 Defense for -1 point to their profile.
Rattled: The impact has shaken the unit’s focus.
Unit suffers -1 Perception.
Gun Shy: The unit is wary of incoming fire.
Unit must move to any cover terrain and spend 1 Faith point to move out of it next game.
Return Fire: The unit is eager to strike back.
Unit must target the nearest enemy with a ranged weapon next game if able.
Battle Hardened: The unit has learned to respect ranged fire.
Unit gains a camo cloak if they do not possess one for +5 points.
Sharpened Aim: The experience has honed their awareness.
Unit gains +1 Perception for +1 point to their profile.
Slain to a Hero Unit.
Outclassed: The unit was utterly outmatched by superior skill.
Unit suffers -1 Martial for -1 point to their profile.
Humiliated: The defeat weighs heavily on their confidence.
Unit suffers -1 Integrity for -1 point to their profile.
Hesitation: The unit second-guesses themselves against leaders.
Unit suffers -1 for -1 point to their profile.
Proving Ground: The unit is determined to redeem themselves.
Unit must attack any Hero within 12" next game if able.
Studied Technique: The unit has learned from the encounter.
Unit gains +1 Martial for +1 point to their profile.
Inspired Rivalry: The clash has ignited a drive to improve.
Unit gains +1 Destiny for +1 point to their profile.
Slain to a Black Sun Weapon.
Atomized Scar: The weapon left unnatural damage that never fully heals.
Unit loses -1 Defense for -1 point to their profile.
Lingering Radiation: The unit’s body struggles against residual energy.
Unit suffers -1 Strength for -1 point to their profile.
Dread of the Forbidden: The unit fears these outlawed weapons.
Unit must lose a point of Faith when shot at by a black sun weapon next game.
Marked by the Black Sun: The unit is forever changed by forbidden energies.
Unit suffers -1 Faith but gains +1 Affinity for +4points to their profile.
Vow of Retribution: The unit despises those who wield such weapons.
Unit must attack the nearest enemy equipped with a Black Sun weapon next game if able.
Touched by Cataclysm: Exposure has hardened the unit beyond normal limits.
Unit gains +1 Defense for +1 point to their profile.
Slain by specific circumstances.
While under the effect of Corruption Spell: This unit has died and joined the legions of the champions of the void.
While under the effect of the Cosmic Horror Spell: This unit loses all faith points reducing it's points by 1 point per Faith lost.
Zombie Slain by the Lighting Spell: This unit loses the zombie profile and gains the wraith profile increasing the points by +8.
Slain by a Strength 8+ weapon while only having 1 wound on their profile: This unit has died.
Any Bloodpact Anarchist Hero or Basic Unit that would die: This unit may instead be transformed into a Reforged, paying the point upgrade and keeping all other upgrades.
In the crucible of war, not all outcomes are marked by suffering. Some acts echo across the battlefield—feats of courage, skill, or sheer defiance that elevate a warrior beyond their peers. Whether slaying a towering beast, striking down a hero, unleashing devastating Affinity, or securing a decisive objective, such moments are remembered.
The tables below represent these moments of Glory. When a unit achieves a significant feat, roll on the appropriate table to determine how the experience shapes them. Unlike Scars, these results are often beneficial, though some may carry burdens of pride, obsession, or expectation.
If multiple Glory conditions are met (such as slaying a Hero with Affinity), choose one table to roll on, not both.
Slayed a Hero with 3+ Affinity.
Shaken but Victorious: The unit survived the ordeal, but the experience lingers.
Unit gains +1 Faith for +1 point to their profile.
Arcane Insight: Witnessing the flow of Affinity grants fleeting understanding.
Unit gains +1 Affinity for +5 points to their profile.
Mage Breaker: The unit has learned how to disrupt spellcasters.
Unit gains +1 Martial for +1 points to their profile.
Hardened Will: Facing raw Affinity has strengthened their resolve.
Unit gains +1 Destiny for +1 point to their profile.
Arcane Acceptance: The unit instinctively adopts magical forces.
Unit gains +1 Affinity and 1 spell from the unit they killed for +10 points to their profile.
Ascendant Slayer: The unit grows stronger from the victory.
Unit gains +1 to any stat which follows the RPG character advancement rules.
Slayed a Monster.
Blooded: The unit has tasted victory over a savage foe.
Unit gains +1 Strength for +1 point to their profile.
Trophy Taker: The unit claims a grisly prize.
Unit gains +1 Destiny for +1 point to their profile.
Beast Fighter: The unit has learned how monsters move and strike.
Unit gains +1 Martial for +1 point to their profile.
Hardened Hide: The unit adapts to withstand brutal attacks.
Unit gains +1 Defense for +1 points to their profile.
Hunter’s Instinct: The unit develops a keen sense for tracking and killing beasts.
Unit gains +1 Perception for +1 points to their profile.
Apex Hunter: The kill marks the unit as a true predator.
Unit gains +1 to any stat which follows the RPG character advancement rules.
Slayed a Titan.
Unbelievable Feat: The unit can scarcely believe what they’ve done.
Upgrade unit to a hero profile within your faction paying for the point upgrades.
Colossus Breaker: The unit has learned how to bring down giants.
Unit gains +2 Strength for +2 points to their profile.
Steeled by Scale: Facing such enormity has reshaped their resolve.
Unit gains +1 Faith for +1 point to their profile.
Battlefield Legend: Allies rally behind the one who felled a titan.
Unit gains +1 Integrity for +1 points to their profile.
Titan Slayer: The unit’s skill has risen to meet legendary threats.
Unit gains +2 Martial for +2 points to their profile.
Mythic Ascension: The unit’s deed echoes beyond the battlefield.
Unit gains +5 points to spend which follows the RPG character advancement rules.
Unit picked as your MVP after winning a game.
Recognized: The unit earns the respect of their allies.
Unit gains +1 Integrity for +1 point to their profile.
Confidence Boost: Success breeds self-belief.
Unit gains +1 Martial for +1 points to their profile.
Tactical Awareness: The unit begins to see the flow of battle more clearly.
Unit gains +1 Perception for +2 points to their profile.
Driven by Glory: The taste of victory fuels their ambition.
Unit gains +1 Destiny for +1 point to their profile.
Rising Legend: The unit’s name spreads among the ranks.
Unit gains +1 to any stat which follows the RPG character advancement rules.
Battlefield Promotion: Unit was promoted after the battle.
Upgrade unit to a hero profile within your faction paying for the point upgrades.
Slayed a Hero Unit.
Proving Strike: The unit has proven they can fell a leader.
Unit gains +1 Martial for +1 point to their profile.
Rising Confidence: The victory steels their resolve.
Unit gains +1 Defense for +1 point to their profile.
Battlefield Presence: Allies take notice of their deed.
Unit gains +1 Integrity for +1 point to their profile.
Driven Challenger: The unit seeks greater foes.
Unit gains +1 Destiny for +1 point to their profile.
Tactical Growth: The unit learns from fighting elite opponents.
Unit gains +1 Perception for +1 point to their profile.
Hero Killer: The unit thrives when facing powerful enemies.
Unit gains +1 to any stat which follows the RPG character advancement rules.
Victories in specific circumstances.
Slayed a Blacksun Captain in Melee: This unit may take 1 wargear from the captain even if they aren't usually allowed to wield it, paying points for it as usual.
Slayed a hero with a Spellbook, Talisman or Staff: This unit may take the spellbook, talisman, staff or learn 1 spell the Hero knew even if they aren't usally allowed access to these items, paying points for it as usual.
Any Bloodpact Hero or Basic Unit that killed a Unit with Affinity 6+ affinity: This unit is transformed into a Profane, paying the point upgrade and keeping all other upgrades.
Any Bloodpact Hero or Basic Unit that is Identified as the MVP after winning a game: This unit may be transformed into a Mutant, paying the point upgrade and keeping all other upgrades.
Any Champion of the Void Walker or Thrall that is Identified as the MVP after winning a game: This unit may be transformed into an Alpha, paying the point upgrade and keeping all other upgrades.
Any Champion of the Void Voidborn that is Identified as the MVP after winning a game: This unit may be transformed into a Death Knight or Necromancer, paying the point upgrade and keeping all other upgrades.
Any Orc or Geck that is part of an Orc Assault that kills an Old One or Wraith: This unit may be transformed into a God Eater, paying the point upgrade and keeping all other upgrades.
Any Black Sun Basic Unit identified as the MVP after winning a game: This unit may be transformed into a First Mate, paying the point upgrade and keeping all other upgrades.
Any Black Sun Pirate using the "I am the Cpatain Now" Rule: The Captain may be counted as dead and this unit is transformed into a Captain, paying the point upgrade and keeping all other upgrades.