Every unit in Wonders of Dwethia is defined by a set of characteristics that represent their strengths, weaknesses, and special abilities. These characteristics determine how well they fight, survive, and interact with the battlefield.
A unit’s profile is written in the following format:
M P S D A W I D F A
Each characteristic is explained below:
Certain units share keywords that provide additional rules or interactions. A full breakdown of these can be found in the glossary.
Represents a unit’s skill in combat.
The higher the number, the better the fighter.
Represents a unit’s ability to detect and aim.
The higher the number, the more accurate the unit is.
Determines how powerfully a unit strikes in combat.
The higher the number, the greater the chance of wounding an enemy.
Measures a unit’s resilience against attacks.
The higher the number, the harder it is to wound the unit.
The number of attacks a unit can make in a single combat round.
Higher values represent more aggressive or well-trained combatants.
The number of hits a unit can take before being removed from play.
Most standard troops have 1 wound, while heroes and powerful creatures may have more.
A bonus added to Martial when the unit is in coherency with its allies.
Encourages strategic positioning and teamwork.
Points that can be spent on rerolling dice.
Often limited and used for crucial moments.
The unit’s resistance to Affinity powers (magical or supernatural effects).
Higher values indicate greater resilience to spells and enchantments.
Represents a unit’s magical ability to spend on spell-like effects.
Used for casting, enchanting, or manipulating reality.
Can also be used to resist Affinity
Each race in Wonders of Dwethia starts with a base set of stats. These are then modified by their class and faction, creating a fully customized profile that fits both playstyle and lore.