"No one knows what wonders Dwethia holds!"
A group of anarchists and zealots, the Eldritch Cult is obsessed with the unknown cosmic horrors and eldritch gods that lurk beyond the fabric of reality. They wield strange and unpredictable magical powers, worshiping the forces from realms beyond the stars. Their chaotic nature and fascination with the forbidden have earned them the disdain of many, but the Cult’s devotion to the ancient, cosmic unknown remains unwavering.
Faction Specific Rules:
Fanatic Spirituality: Units in this army may spend Faith as if it were Affinity.
Friendly Fire: This Faction will shoot even if an ally is in the way.
Faction Specific Secondary Missions:
The Eldritch Cult scores secondary points based on spreading their corruption. At the start of every round, roll a 1d6 and consult the table below:
Subterfuge and espionage: Score 3 victory points at the end of the round if you have units within your enemy's deployment zone.
Spread the Corruption: Score 1 Victory point for every 5 units of Eldritch Horrors placed on the field this round.
Horrify them: Score 1 Victory point for every successful cast of of Terror or Cosmic Horror cast this round.
Assassination: Score 2 Victory points for every enemy hero killed this turn.
Whittle them down: Score 1 Victory point for every enemy unit killed this turn.
Protect the Cult: Score 3 victory points at the end of the round if you have no enemy units within your deployment zone.
The religion of The Eldritch Cult flies in a host of eldritch horrors, using ships both mechanical and biological. Some ships are living entities.
The Legions of The Empire utilize war machines for various purposes. These ships are modeled on 30mm Square bases and all units have the [Fighter] keyword.
A fast-moving, shapeshifting horror that latches onto enemy vessels and drives crews insane.
Wargear options: Whisperers are equipped with a natural weapons that mimic Ballista, and Jam Radar (use the Ballista and Radar Jamming wargear).
Spell Book: Whispers have access to the following spells: Cosmic Horror.
Swarms of small, organic creatures that act as fighters, attacking with tendrils and acidic spines.
Wargear options: spawn are equipped with a natural weapons that mimic Ballista (use the Ballista wargear).
The Legions of The Empire utilize war machines for various purposes. These ships are modeled on 60mm X 30mm Square bases.
A stealth ship that phases between dimensions, striking unexpectedly before vanishing into the void.
Wargear options: Terror-Class Ships are equipped with a natural weapons that mimic Ballista and Cloaking, (use the Ballista and Cloaking wargear) and may add the following options:
Extra Armor (10 pts)
Talisman (250 pts)
Spell Book: Terror-class ships have access to the following spells: Cloak. Blast.
The Legions of The Empire utilize war machines for various purposes. These ships are modeled on 100mm X 60mm Square bases and all units have the [Warship] keyword.
A writhing, semi-organic ship whose hull pulses with the presence of an imprisoned entity, warping reality around it.
Wargear options: Abyssal-Class Ships are equipped with a natural weapons that mimic Ballista, (use the Ballista wargear) and may add the following options:
Extra Armor (10 pts)
Talisman (250 pts)
Spell Book: Abyssal-class ships have access to the following spells: Cloak, Root, Terror, Cosmic Horror.
A true eldritch entity masquerading as a vessel, this ship is a god that devours entire fleets, consuming their crews’ minds before obliterating their hulls.
Wargear options: Nyarlathotep is equipped with a natural weapons that mimic a Talisman, (use the Talisman wargear).
Cosmic God: Players can only take 1 "Nyarlathotep" per battle as he is the only one of its kind.
Base Size: 100mm round, this ship is considered to only have a front side.
Spell Book: Nyarlathotep has access to the following spells: Blast, Lighting, Cloak, Root, Terror, Cosmic Horror.