The primary method of travel between systems and across the galaxy is Quantum Ring Transit (QRT), a technology that has revolutionized space travel for the majority of civilizations. Massive orbital rings, powered by quantum lattice cores, create stable, controlled superposition states that allow fleets to exist in multiple locations at once. Ships enter the ring's field and are momentarily split across the multiverse, only to reassemble and manifest in a single location when the quantum echoes are resolved. This process is swift, efficient, and vital to maintaining the fabric of interstellar trade and warfare. For most, it’s the only way to travel the vast distances of the galaxy.
However, the galaxy is not uniformly accessible. The sheer size of the cosmos means that some regions remain isolated or inaccessible through the regular use of quantum rings. In these far-flung corners of space, alternative methods of travel have emerged, often with dangerous or unpredictable consequences:
Faster-than-Light (FTL) Drives: In certain, lawless sectors, outlawed FTL drives are still in operation. These drives allow ships to break the light-speed barrier but are fraught with risks. The instability of FTL travel can lead to catastrophic accidents, potentially tearing ships apart or causing unpredictable time distortions. For this reason, the use of such technology is strictly prohibited, but in the black markets of rogue sectors, it’s still sought after for those willing to take the gamble.
Eldritch Portals: Some civilizations have uncovered eldritch portals—unnatural rifts in space-time that can transport ships across the galaxy. These portals often open into unknown, cosmic horror dimensions, where the very fabric of reality is twisted, and time flows unpredictably. Though they provide an immediate means of transit, the toll on the crew and the ship itself is steep, with most travelers suffering from either madness, physical degradation, or worse—never returning at all. Still, some desperate explorers and smugglers rely on these portals as a means of escape or to circumvent the more regulated paths of quantum transit.
Time Travel Affinity: Lastly, the most legendary beings in the galaxy—ancient Old Ones—possess an almost mythical ability: the power to manipulate time itself. These beings, whose mastery of temporal magic is beyond the reach of most, can step outside the normal flow of time and emerge at any point in the galaxy’s history. Only a handful of these beings are known to exist, and their powers are shrouded in mystery and danger. It’s said that their journeys through time are fraught with peril, as meddling with time’s flow could erase entire star systems or unravel reality itself.
In this vast, unpredictable galaxy, Quantum Ring Transit remains the safest and most reliable method for most—but for those who dwell on the fringes, the risks of alternate travel methods continue to shape the path of intergalactic exploration.
As there is no galactic recognized superpower, currency is largely set on a bartering system.
Within Citadel-controlled space, electronic credit chips are used on an NFT system that is backed by energy in a vault controlled by the Citadel. However, the Citadel strongly runs on a communist system where all members of the Citadel are encouraged to work for assigned wages according to your assigned jobs based on needs. Credits are used largely to ensure one is not being a parasite on the system.
Within The Empire of Sol, large shipments of Gold are traded between bureaucrats. Gold can be used to barter, but within the loyalists, they are known to flash a seal of authority that holds an electronic signature that sends requests between patrons. The more well-known and respected the patron, the less likely their seal is to be rejected, assuming on their reputation that any required funds will be transferred in expedient time.
Orcs are the only race known to trade exotic game and creatures as barter.
Time within the galaxy at large is measured in Sol Cycles. This was brought to the Andromeda galaxy by Zephon during the Age Omega, which lasted a few millennia. This system worked, and so the Civilized systems still mark their time as Humans did in ancient days, using terms of years, months, hours, seconds, and so on. Less civilized races like Orcs and Taurus use localized terms like "Four Rotations ago," referring to local day and night cycles.