You weren’t looking for trouble.
Trouble pays extra.
A contract came through the usual channels—encrypted, untraceable, and far above your normal pay grade.
Simple job.
High risk.
Higher reward.
A Terran Wraith named Romulus is carrying a relic of unknown origin inside a Citadel-controlled QRT station. Your employer wants it.
No questions asked.
No details given.
Half up front. Half on delivery.
That’s all you need to know.
Your directive is clear:
Break into the QRT. Find Romulus. Take the relic. Deliver it to your benefactor.
Alive, dead—it doesn’t matter.
Just don’t damage the cargo.
Using the Dwethia: Dungeons ruleset , generate your mission with the following parameters:
Location: Space Station (QRT Station)
Objective: Escape (Reskinned: Breach and Retrieval)
Game Length: d4 + 3 Rooms
Enemy Faction: Eldritch Cult
You hit the station mid-chaos.
Power outages. Lockdowns. Screaming over open comms.
Something got loose—and it’s tearing through the place.
The Eldritch Cult is already inside, flooding the corridors with things that definitely weren’t part of the original station design. Citadel forces are either dead, missing, or too busy trying not to die.
Which means…
Less competition.
Somewhere in this mess is Romulus—and the relic you’re getting paid to steal.
All you have to do is get in, get the goods, and get out before the whole place collapses—or worse.
This mission represents a profit-driven incursion during total system failure
All enemies are treated as Eldritch Cult forces and aberrations
Doors remain locked and must be bypassed per Escape rules
Players may flavor encounters as:
Salvage opportunities
Abandoned security zones
High-risk, high-reward detours
You don’t fight for glory.
You don’t fight for ideology.
You get paid.
And whatever that thing is—
It’s worth a fortune.
Get the relic. Get out. Get rich.
After the mission, consult the Scars and Glory chart under Campaign Play and update your character accordingly. Players also gain 1 point for each room they successfully complete. These points may be spent according to the Character Advancement rules under the Roleplaying Rules.
Apply your scars, spend or bank any earned points and try again!