The veil is thin here.
You can feel it.
The hum beneath reality.
The pressure behind your eyes.
The truth trying to claw its way through.
And now… you have been chosen to help it break through.
The relic has been found.
Carried by a Terran Wraith—Romulus—blind to the truth of what he holds.
But you are not blind.
The Grimoire is a key.
A call.
A door waiting to be opened.
Your order has already begun the incursion. The station is falling. Reality fractures with every passing moment as Aberrants and Marauders spill into existence.
But the ritual is incomplete.
You have been given a singular directive:
Enter the QRT. Find Romulus. Claim the Grimoire. Complete the Ascension.
Using the Dwethia: Dungeons ruleset , generate your mission with the following parameters:
Location: Space Station (QRT Station)
Objective: Escape (Reskinned: Ritual Completion and Seizure)
Game Length: d4 + 3 Rooms
Enemy Faction: Citadel
The breach is already underway.
Your brothers and sisters have torn open the first wounds in reality. The Citadel scrambles to contain what they cannot understand, sending their soldiers to die in corridors that no longer obey the laws of space or time.
Good.
Let them struggle.
You move through the chaos as something greater than mortal. The Aberrants hunt. The Marauders feed. The station itself begins to warp around your presence.
And somewhere within it all…
The Wraith carries your future.
The Grimoire calls to you.
It wants to be opened.
This mission represents the Eldritch Cult’s internal advance during the breach
All enemies are treated as Citadel forces attempting containment
Doors remain locked and must be bypassed per Escape rules
Players may flavor encounters as:
Security forces resisting the incursion
Failing containment zones
Reality distortions caused by the ritual
You are not invaders.
You are revelation.
You are the moment the universe realizes it was never in control.
Find the Wraith.
Take the Grimoire.
Open the way.
Let something else answer.
After the mission, consult the Scars and Glory chart under Campaign Play and update your character accordingly. Players also gain 1 point for each room they successfully complete. These points may be spent according to the Character Advancement rules under the Roleplaying Rules.
Apply your scars, spend or bank any earned points and try again!