"Laws are for breaking, and coin is for making."
A pirate faction, the Blacksun Traders are opportunistic anarchists who live for chaos and wealth. They are the only faction in the galaxy to use forbidden firearms and projectile weaponry. Their fleets are notorious for raiding, looting, and trading in the most dangerous and illegal goods, making them both feared and sought after in the underworld of the galaxy. For them, coin is king, and the laws of the galaxy are made to be broken.
Blacksun Traders must bring 1 Captain.
Faction Specific Rules:
Rain Fire!: During the shooting phase the Captain from this army (or any new captain) may spend 1 destiny point to target an enemy unit. Roll 1d6 for that target and every unit in coherency with that target. Every 6+ causes a wound on a unit of the opponent's choice. Shield Saves (or any wound ignoring abilities) may be taken as normal. If the target is in coherency with any Blacksun models, the Blacksun player must roll for his own units and allocate any wounds on his own units accordingly.
Friendly Fire: This Faction will shoot even if an ally is in the way.
Faith in Pirate's Code: When victory points are scored, add 1 faith to the faith pool for every point scored.
Faction Specific Secondary Missions:
The Blacksun Traders score secondary points for raiding and pillaging. The following secondary objectives are always active:
Assassination: Score 2 Victory points for every enemy hero killed.
Whittle them down: Score 1 Victory point for every enemy unit killed this turn.
Looking for treasure: Once per round 1 unit per table quarter may skip their shooting phase and roll a d6, on a 6 this army receives 2 victory points.
The Pirate fleet of the Blacksun Traders use illegal and forbidden nuclear weaponry. Their ships are scavenged, modified, and brutally effective.
The Legions of The Empire utilize war machines for various purposes. These ships are modeled on 30mm Square bases and all units have the [Fighter] keyword.
A fast-strike raider designed for hit-and-run attacks.
Wargear options: Viper-Class ships are equipped with Repeaters and may add the following options:
Exchange Repeaters for Blasters (20 pts)
Extra Repeaters (80 Pts)
Radar Jamming (50 pts)
Light, maneuverable, and deadly, often equipped with makeshift weapons stolen from discarded ships other factions claimed after the Black Sun Agreement.
Wargear options: Jackal-Class ships are equipped with Repeaters and may add the following options:
Exchange Repeaters for Blasters (20 pts)
Extra Repeaters (80 Pts)
The Legions of The Empire utilize war machines for various purposes. These ships are modeled on 60mm X 30mm Square bases.
A heavily modified freighter packed with illegal experimental weaponry.
Wargear options: Jackal-Class ships are equipped with Torpedoes and may add the following options:
1-5 Repeaters (80 pts each)
1-5 Blasters (90 pts each)
Extra Torpedoes (130 pts)
1-6 Bombs (100 pts each)
The Legions of The Empire utilize war machines for various purposes. These ships are modeled on 100mm X 60mm Square bases and all units have the [Warship] keyword.
A legendary, treaty-breaking sun-destroying vessel. The only ship still carrying pre-treaty nuclear weaponry—its warheads collapse stars into black holes. It is the most feared ship in existence.
Wargear options: The Ragnarok is equipped with 3 Torpedoes , 2 Warheads, Blast Shields and may add the following options:
Extra Armor (10 pts) or Blast Armor (20 pts)
1-10 Repeaters (80 pts each)
1-10 Blasters (90 pts each)
1-12 bombs (100 pts each)
1-3 Focus Shields (50 pts each)
Legendary Ship: Players can only take 1 "The Ragnarok" per battle as this is the only ship of its kind.
Comm Jamming: May spend 1 point of Destiny in the priority phase to remove 1 order token from a ship within 24".