Once priority has been established, the turn proceeds to the Move Phase. During this phase, each side moves its models up to their maximum movement allowance as indicated by their profile. Models do not have to move their full distance—they may move less or remain stationary if the player chooses, though it is worth noting that in Cosmic Combat some units might have special movement rules, always check the movement rules before moving your units.
TURN ORDER FOR MOVEMENT
The side with priority moves all its models first.
Once the first side has completed all movement, the other side moves all its models.
After both sides have moved, the game proceeds to the Ranged Attack Phase.
Players may move their models in any order they choose.
Use a measuring tape or ruler to determine movement distances.
Models do not have to move in a straight line; they can move in curves or any path as long as they do not exceed their movement allowance.
MOVEMENT RESTRICTIONS
Models cannot move through other models (whether friendly or enemy). Gaps must be at least as wide as a model’s base for another model to pass through.
Control Zone Rule: A model may not move within 1” (2 cm) of any unit unless it is declaring a boarding action, and you cannot board a friendly unit.
If for any reason a friendly model moves into the control zone of another friendly model, both must make a Ramming Maneuver roll. (see Ramming Maneuver Rules below).
Boarding Action: To engage in boarding combat, a model must move into base contact with an enemy. Once engaged, neither model may move further during this phase.
Some units cannot be boarded, such as small fighters. These models may not move into the control zone of an enemy units unless they are making a ramming maneuver. (see Ramming Maneuver Rules below).
No unit may declare a boarding action against two models. You can only board one model at a time.
Facing: Models may be rotated freely at any time during the game. Rotating does not count as movement.
Leaving the Battlefield: Models cannot leave the battlefield unless retreating due to special rules or scenario objectives.
A Ramming Maneuver occurs whenever a ship collides with another model, either intentionally or accidentally.
Intentional Ramming: A player must declare a Ramming Maneuver before moving their ship into another model.
Accidental Ramming: If a collision happens unintentionally—such as from an opponent moving a ship backward or due to miscalculated movement—it still counts as a Ramming Maneuver.
Resolving a Ramming Maneuver
Check the Integrity stat of both ships involved.
Each ship rolls one D6.
If the result equals or exceeds that ship's Integrity score, it suffers 1 wound.
Different types of terrain affect movement speed and interactions.
Each terrain piece has specific keywords that determine its effects (see the Terrain Glossary).